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draculax

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 01-05-2006 16:35 GMT - #20593    IP:

 
Shigen Guide V1.0


By DraculaX

------------------------------------------------------------------------
1.0 Introduction
------------------------------------------------------------------------


Welcome to my unofficial guide for one of my favorite Last Blade 2

characters, Naoe Shigen and thus my debut in the world of Faqs. Before

we get started I need to say a few things.

First off the legal stuff. You know how it goes. Perjury is against the

law and if I found out you did it I could sue you if I wanted to. So

don’t do that. Don’t sell this guide for personal profit and don’t post

it on your website without expressed personal permission from yours

truly. Right now the only sites that can have it are Gamefaqs.com

Combovideos.com, and zbattle.net. If you wish to e-mail this guide to a

friend or whatever in hopes that they will learn something that is fine.

Use it for whatever you like just keep it within the bounds of the law.

There glad I got that out of the way.

Secondly, all questions, corrections, yelling at me about my bad letter

art, challenges, and flaming me about the guide and the like can be

directed to my email at draculaxx@gmail.com or deathsythe173@yahoo.com.

Just be sure to put Last Blade 2 or something similar as the subject or

I may just ignore it.

Also for those of you that play fighting games a lot and know the

general notations for moves bear with me. I'm writing this so that an

idiot could understand it.

And when I write stuff I like to interject my own little thoughts and

things whenever it hits me. So yeah, some of them may be stupid but

hopefully it will make you laugh. Enjoy my guide.

One more note: this document is best viewed with notepad in normal

window (not maximized) with word wrap on.


------------------------------------------------------------------------
2.0 Table of contents:
------------------------------------------------------------------------

This is how my guide is going to work. Remember this is my first guide

and if it sucks it’s because I’m new to writing guides and I’m not

trying to make this a work of art, just an informative how-to guide on

using Shigen. That and I seem to love run on sentences.





1. Introduction

2. Table of contents

3. Story

4. Why Shigen?

5.0 Game system
5.1 Modes of play
5.2 The super Meter
5.3 Blocking
5.4 Repelling
5.5 Cancelling
5.6 Super Cancelling
5.7 Chain combos
5.8 Super Speed Combos
5.9 Desperation/Super desperation moves
5.10 Throws
5.11 Follow up attacks
5.12 Recovering


6.0 Move list
6.1 Normal Moves
6.2 Special Moves
6.3 Super Moves/ Desperation moves
6.4 Super speed Combos

7. Shingen’s chain throws


8. Combo section
8.1 Power mode
8.2 Speed mode
8.3 EX mode


9. Strategies

10. Secrets

11. Frequently asked questions

12. Thanks






------------------------------------------------------------------------
3.0 Story
------------------------------------------------------------------------
I don't really know the story of this game to well honestly. i could try

to put it on my own words from another guide on this same page but that

would be plagerism. So here's the basic story i think.

Hells gate remained partially opened after the incident with Kagami in

Last blade 1. Now it needs to be closed again.

That's pretty brief and uninformative but fighting games aren't about

stories anyway. Here's what i know about Shigen.

Name: Naoe Shigen
Age: 36 (though he looks a bit older imo)
Symbol item: Byakko’s string of beads
Fighting style: Kaiwan (I think) Byakko’s Claw
Voice actor: Itou Enma

His story

Once consumed by vengeance, Shigen regained his sanity after the

weakening of Hell’s Gate, and was reunited with his foster daughter

Kotetsu. Being ashamed about his absence, he spent several months in the

mountains with her.
Kotetsu had grown into an impetuous young girl, while Shigen

spent each day training, paying her almost no attention. But like all

good things, their peaceful time together would not last.
Because Hell’s Gate had not been properly closed, Shigen could

sense the evils behind it. Consequently, he was forced to go away,

leaving late at night. A shadow creeps in secret behind him...






------------------------------------------------------------------------
4.0 Why Shigen?
------------------------------------------------------------------------


Why Shigen you ask? Well I’ll tell you why. Power.

Raw,unadulterated power. Seriously though, He is the only character that can break the game's damage cap. So as you

can see he is quite capable of doing a lot of damage in a short amount of time in any

mode, as I will explain to you later, and has higher than average

defense. Meaning he takes less damage than other characters. His chain

throws are quite potent and deadly once mastered (though they can be broken out of...). Plus they are

unblockable (along with 3 of his non-chaining supers I might add) and

unblockable moves are always a good thing. His counter super is enough

to make anyone think twice about attacking you. A lot of people don’t

use Shigen from what I’ve seen and that is an advantage as well. Most

people I have played aren’t used to fighting a good Shigen so once you

learn him you can be nearly unstoppable. Well maybe not as there is

always someone better but meet me on kailerra sometime and well see how

you do. Anyway back to Shigen. Yeah he’s strong, your basic 2d fighting

game grappler with a twist and arms that shoot out blades that cut you

up like hamburger. Yeah run on sentence again. I really need to work on

those.

So why wouldn’t one use Shigen? Well for one he is a little (read very little) on

the slow side but that is balanced out due to his strength. He is also a

big target and can have some trouble keeping up with some of the faster

characters. Plus he is not the easiest character to learn at all. It

will take a lot of practice and patience to learn him. He’s a special

character and not for everyone either. It’s like when you played Street

Fighter and the old KoF games back in the day at the arcades. Not many

people chose Zangief or Goro Daimon but the ones who did really kicked

ass with them. Know what I mean?

One more note: This isn’t the same Shigen as in Last Blade 1.

Let’s face it; in that game he wasn’t so great. I remember trying to

beat Kagami with him, it usually didn't end well. But This is Last

Blade 2 and here he whoops ass. I guess SNK decided to give him a

makeover and what a job they did!



------------------------------------------------------------------------
5.0 Game System
------------------------------------------------------------------------

Last Blade 2 has an excellent fighting system. I’ll break down

everything for you here.

The Layout:

ub u uf
o o o
\ | / O O O O
b o- -o f
/ | \ A B C D
o o o
db d df


f = forward (move towards opponent)
uf = up-forward (jump towards opponent)
u = up (jump strait up)
ub = up-back (jump away from opponent)
b = back (block or move away from opponent)
db = down-back (blocks low)
d = down (crouch)
df = down-forward (offensive crouch)

A button, B button, C button = attacks
D button = repel

I will use the following abbreviations for moves throughout my guide.

come back here if you get confused.

direction + any button = pressing the direction I tell you and whatever

button at the same time. For example f+A means pressing forward and A at

the same time. Get it?

Qcf = quarter circle forward (d, df, f)

Qcb = quarter circle back (d, db, b}

Dp = dragon punch motion (f, d, df)

Hcf = half circle forward (b, db, d, df, f)

Hcb = half circle back (f, df, d, db, b)

(x2)= repeat same motion twice

so something like qcf(x2) = (d, df, f, d, df, f)

AB or BC or CD = press the designated buttons at the same time

Basically those are all the motions that are needed for Shigens moves.

other characters have different motions but i'm not going to put them

here.

Also:

DM = Desperation move
SDM = Super desperation move
SSC = Super speed combo
OTG = off the ground

------------------------------------------------------------------------
5.1 Modes of Play
------------------------------------------------------------------------


There are 2 immediately selectable modes of play for every character and

one extra one accessable with a code. They are Power, Speed and Ex.



Power mode - basically what it says. useful for short, hard hitting

combos. Preferred mode for me. He's better in speed though. All about preference.

in power mode:
- you do more damage per strike
- take less damage than in Speed or Ex mode
- Any special/normal move that you do will still do damage if blocked
though not near as much
- Can do an unblockable attack (slow but strong) by pressing B and C at
the same time
- Can preform Super Sancels.
- Can preform Desperation moves when super meter is full OR when your
life bar is flashing
- Can preform Super Desperation moves when super meter is full AND life
bar is flashing



Speed mode - Again kind of self explanitory. Use it if you like long

flashy combos. Best mode for Shigen by general concensus.

In speed Mode:
- you do less damage per strike.
- take more damage than in power mode, but not as much as Ex mode
- can chain normal attacks together into combos.
- can do an overhead attack by pressing B and C together. Must be
blocked high and if it hits it will pop the opponent in the air for a
juggling opprotunity.
- Can preform Desperation moves when super meter is full OR when life is
flashing.
- Can preform Super Speed Combos/Speed combo specials when super meter is full.



Ex Mode - Stands for Extra Mode. Basically a combination of speed and

power modes at the cost of a pretty bad damage handicap. Use it if you

feel cocky or are just that damn good. You can die pretty quickly though

if you're not careful.

To use Ex mode, pick your character and then set the mode to speed and

press C 6 times, move to power mode and press B 3 times, then move back

to speed and press C 4 more times. if done correctly Ex mode should now

be selected.

In Ex mode:
- Do more damage per strike than in speed mode, but not as much as in
power mode.
- Take more damage per strike than in any other mode.
- Any special/normal move that you do will still do damage if blocked
though not near as much
- Super meter takes longer to charge.
- Can chain normal attacks together into combos.
- can do an overhead attack by pressing B and C together. Must be
blocked high and if it hits it will pop the opponent in the air for a
juggling opprotunity.
- Can use Super Cancels
- Can preform desperation moves when Super meter is full OR when life is
flashing
- Can preform Super desperation moves when Super Meter is full AND life
is flashing
- Can preform super speed combos when super meter is full



------------------------------------------------------------------------
5.2 The Super Meter
------------------------------------------------------------------------


The super meter in Last Blade 2 is located at either the bottom left or

right depending on which player you are. It can be 3 different colors.

Power = Red
Speed = Blue
Ex = Green


You can fill the meter by attacking your opponent. Whether they block or

not you still get some meter. You can also fill it by defending against

attacks but the amount you gain by defending is pitiful.

Once the super meter is full you can preform Desperation moves (all

modes), Super speed combos (speed and Ex mode only), or Super

Desperation moves (power and Ex mode and only if life is flashing). Use

the meter for whatever you want just be sure to use it wisely.


------------------------------------------------------------------------
5.3 Blocking
------------------------------------------------------------------------

Blocking is defending against any attack there are two different types

of blocksyou can do. Ground and Air.

Blocking on the ground is just holding Back when you are being attacked.

You can block most any attack in the game be it normal, special, DM or

SDM. Also you must press Down-Back to defend against low attacks.

Moves you can block
- any phyisical attack
- projectiles

Moves you cannot Block against
- unblockable attacks (go figure)
- Throws

Air Blocking is pretty basic as well. You can block certain types of

moves on a backwards or upwards jump. Here's the skinny:

Moves you can air blocked
- Air punches/slashes/kicks
- Uppercuts
- ground based special moves
- projectiles

Moves you cannot airblock
- Any ground based normal attack
- Any unblockable attack (again go figure)
- Akari's Fireballs

Now why you can block uppercut specials and not a regular attack is
beyond me. it just doesn't make sense.
Anyway after you airblock you are pushed back a ways and can't attack
until you land.




------------------------------------------------------------------------
5.4 Repelling
------------------------------------------------------------------------


One of the first things you should learn when playing Last Blade 2 is

the repeling system. It's a big part of Shigen's gameplay because a

successful repel sets your opponent up for the combo or chain throw of

your choice. Basicially repelling is pressing the D button (or D + given

direction) right before an attack is about to hit you. If done

correctly your opponent stands off guard long enough for you to

retaliate. Now to break down the different types of repels.

Just pressing D by itself will repel any mormal attack that hits high.

this includes jumping attacks for the most part.

Pressing Forward + D will repel any special attack that high. This also

includes some jumping attacks as well. This will not repel projectiles

so you must jump over those or block them. Learn this one well because

you can repel any attack the is considered phyisical and not a throw.

pressing Down-forward + D will repel any special attack that hits low.

also includes some desperation moves SSC's, and SDM's.

Pressing Down + D will repel any normal attack that hits low.

You can also Repel attacks in the air in this time around. Just press D

before an attack hits you. Useful for stoping anti air attacks if you

can time it right.

Also pressing D again after a sucessful repel on the ground will result in an

automatic counter attack.

I can't stress enough how important it is to learn this system well. It

takes a lot of practice to do well. The timing on repelling in this game

is a bit more tight than it was in the first game if you have played it.

Here's what i did to get good at repelling if any of you care.

I just played through arcade mode a lot (and i mean A LOT) doing nothing

but repelling every attack i could manage. Trust me you will lose a lot

of matches this way but it will help you in the long run.

After you get the general repelling thing down start working on

counter-attacking the opponent after a repel. I'll explain the best ways

to punish your opponent after a repel in the combo section.

And a little trick i use is to ALWAYS press Forward + D or Down-Forward

+ D when repelling because they will stop normal attacks as well as

special ones.

There is one other type of repel i forgot to mention earlier and that is

the Mid-guard repel. Basically repelling out of a block. it's done like

this:

Player facing right

o- / | + D while blocking
o o

so just roll the joystick from back to down and press D. Again timing is

everything so practice up.

A few other thing should be mentioned about this though. One is that itcan only be done when your super meter is full.

And once it is done it will drain your meter so use it with caution. Like if you're stuck blocking Moriya's Super slasher DM

use the mid guard repel and then make him eat the combo or chain throw of you choice. Advantage to this is that it's

guaranteed damage afterwards even you you mash D while trying to guard cancel. More effective in power mode since

everything does more damage in power mode.

------------------------------------------------------------------------
5.5 Canceling
------------------------------------------------------------------------

Canceling is basically turning a normal move into a special/super move

without break. Otherwise known as 2 in 1's or buffering. For example:

Say you want to hit you opponent with a standing B attack and his Tiger

Talon Slash (qcb+A/B) all in one shot. So what you would do is press B

and then do the motion for the Slash before the animation of the normal

move ends. If done correctly you will Cancel the animation of the

Standing B into the Tiger Talon Slash and get another hit for a combo.

It's pretty basic fighting game stuff but can still take some practice

if you are new to the genre. You can cancel into any of Shigens special

moves from several of his normals but some won't connect. I'll explain

that all in the move list section.

------------------------------------------------------------------------
5.6 Super cancelling
------------------------------------------------------------------------


Super Cancelling is basically canceling one of you special moves into

one of your Desperation moves. Note I said Desperation moves NOT super

desperation moves. It is only available in Power and Ex modes. What you

have to do is finish the motion for the Desperation move before the

special move animation ends. If done correctly the backround will turn

into a red starfield looking thing and your character will go right into

the desperation move.

Shigen's Super cancel move is his Tiger Talon Slash (Qcb + A or B)

So for example you do the Qcb+A move and then immediately do the motion

for his Tiger dash super (Qcfx2 + AB)

If done correctly he will slash them and then dash into them for good

damage. You can actually cancel into any of his regular desperation

moves but the Tiger Dash is the most practical one to use.


------------------------------------------------------------------------
5.7 Chain Combos
------------------------------------------------------------------------


A feature only available in Speed and Ex modes. It's basically canceling

your normal moves into each other thus creating nice looking multi hit

combos. For example:

A, B, C results in a short 3 hit combo that will knock your opponent

down.


Back + A, A, A, B results in a 4 hit combo

And so on and so forth. Special/DM/and SDM's can also be tacked on at

the end of a chain for more hits and damage. Though his SDM can only be

linked to a chain combo in Ex mode. The two chains I listed above can be

used with any character. I will list all of Shigen's chain combos in the

combo section of the guide.





------------------------------------------------------------------------
5.8 Super Speed Combos
------------------------------------------------------------------------


A feature only available in Speed or Ex mode. Must have a full super

meter to use. once you have a full meter press either

down, down + A or

down, down + B

Starting with d,d + A will result in a high starting attack for the

speed combo
Starting with d,d + B will result in a low starting attack for the speed

combo

I will go over all of Shigen's super speed combos in great detail later

but here is a basic SSC all characters have:

d,d + A/B and then A, B, C, A, B, C, A, B, Qcf + C

The timing on the button presses is fairly strict so just mashing the

buttons probably won't work. Again this takes practice to learn and be

able to do well. But once you do it's pretty fun. Who knew a guy

Shigen's size could move so fast?

------------------------------------------------------------------------
5.9 Desperation/Super Desperation moves
------------------------------------------------------------------------

Desperation moves or DM's, are gererally a much stronger move usually

with a harder motion to preform. If done correctly and a DM hits your

opponent, they will lose a good chunk of health. Regular desperation

moves can only be preformed if you have a full super meter or your life

is flashing. Regular desperation moves can be done in any mode.

Super Desperation moves or SDM's, are usually your characters strongest

move and do a lot of damage if connected. Usually close to an entire

life bar of damage. SDM's can only be preformed in Power or Ex mode and

require you to have a full super meter AND your life must be flashing.

Oh yeah and Shigen's is one of the strongest in the game so that's a

plus for you if you can connect with it.
------------------------------------------------------------------------
5.10 Throws
------------------------------------------------------------------------


SNK changed the way you throw from the first game to this one. In Last

Blade 1 it was Forward + B. Now in order to throw your opponent just get

real close to them and press C + D together. This will result in Shigen

Slamming your opponent on the ground Choke slam (sort of) style. A few

Characters can throw in the air as well. Luckily Shigen is one of them.

He grabs them right out of the air and slams them down power-bomb style.

Looks cool and is the best way to punish your opponent after a mid-air

repel.



------------------------------------------------------------------------
5.11 Follow up attacks
------------------------------------------------------------------------


Also known as pounce attacks or OTG's. It's basically hitting your

opponent while they are on the ground after you knock them down.

Litterally hitting them While they are down! Most characters have more

than 1 different ender they can do.

One is to hit C after a knockdown. Shigen will do a weak kick if you use

this one. Doesn't do much damage but in some situations it's the only

one you can use.

A second one is to hit Down-Forward + C. If you do this Shigen will do a

stomp on your opponent that does slightly less damage than the ender

below.

Shigen has one special ender he can use. If you press C+D together he

will pick them up and slam them on the ground for more damage. Looks

cool and only Shigen can do this. Use this one as much as you can since

it does the most damage.

You can't always use enders after every knockdown move though because

that would be too cheap i guess. Some moves just have to much lag

(recovery time) to be able to follow up on.



------------------------------------------------------------------------
5.12 Recovering
------------------------------------------------------------------------


Recovering is basically landing on your feet after being hit by a move

that would potentially knock you down. There are two types of

recoveries: Air and Ground.

Air recoveries

if you are hit in the air and are about to fall to the ground, you can

press D to recover and land on your feet therefore being able to attack

or defend faster than normal. But you have to recover before you

actually begin to fall otherwise you can't air recover. But there is a

mishap to this. If you air recover you are still vulnerable to attack

until you touch the ground and can block. So if you're not careful you

could be hit, recover, be hit again, and recover again over and over.

It's pretty useful overall i'd say. Just don't get cornered air

recovering over and over because a smart player will juggle you until

you stop recovering or until you die. Also if you don't air recover in

time you might get a chance to ground recover. (see next paragraph)

Ground recoveries

After your character hits the ground after being knocked out of the air,

they will bounce into the air a bit before settling on the ground.

During the bounce time, you can press D to do a ground recover, which

enable you to quickly get back on your feet. Though like the air

recovery, you are vulnerable to attack during the process of recovering,

so use it wisely. As a general rule don't recover anywhere near Kaede,

Kagami, Setsuna, Moriya, or Amano because they can really mess you up.

------------------------------------------------------------------------
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
------------------------------------------------------------------------
i think that pretty much covers the games system. Well at least as much

of it i'm going over anyway. If you want to know more look at Duece's or

General Blood's Faqs at www.Gamefaqs.com.


------------------------------------------------------------------------

6 Move Lists
------------------------------------------------------------------------


This is the only reason anyone looks at these Faqs i think. To find out

how to do special moves for any given character. Well your wish is my

command.


A note on Shigen:

There's one special thing that Shigen can do with some of his moves. His

body will turn to stone for a split second giving him super armor of

sorts.

What this means is that any attack that hits Shigen will not stop him

from what he is doing with the exception of some Special/DM/SDM's and throws.

It sometimes leads to glitches as well The downside is that he still takes damage

from the hit but generally the trade off in damage is in Shigen's Favor.

------------------------------------------------------------------------
6.1 Normal moves
------------------------------------------------------------------------


Here i will explain every normal attack in Shigen's arsenal. I will list

each attack button and all the attacks that can be done with that

button. and whether or not that attack can be canceled into a special or

DM/SDM.

------------------------------------------------------------------------
Standing attacks
------------------------------------------------------------------------


A button


Standing A

Shigen does a short punch to the opponents chest/stomach area. Very

little recovery time so it's fairly safe on a block. Will hit crouching

opponents. Can be canceled into any special move in any mode. Though it

can be tricky to link into certain moves. Use it when you need to get a

quick hit in and then go for whatever you like after that.


Standing Back + A

Shigen does an open handed punch with his stone arm. comes out slightly

slower than the regular A move. Will hit crouchers. It can't be

Cancelled in power mode but it can be in Speed and EX mode. Not much

recovery so it's safe on a block. I don't use it for anything but

starting chain combos in Speed/Ex mode. Sometime's i will cancel it into

the Tiger Talon Slash but usually just used for combos.


B button


Standing B

Shigen does an uppercut type punch with his stone arm. Can be cancelled

into ANYTHING in any mode. Can be used as a weak anti-air attack if you

wanted to but it's priority in this case is moderate at best. It will

also hit crouchers. It's somewhat slow to come out on it's own so if

it's blocked you could be in trouble. When this is blocked, it kind of

knocks Shigen off guard for a second leaving you open to counter attack.

Somewhat slow recovery so if it wiffs you're screwed. Overall a decent

normal but save it for chain combos or use it as a counter attack after

a repel.

Standing Forward + B

Shigen does a powerful strait forward open handed punch. That was a

mouthful. Anyway it's Shigen's strongest normal move doing roughly a

third of a lifebar of damage in power mode. Also Hit's crouchers. It's

slow to come out on it's own but can be chained into in Speed/Ex mode.

Connot be cancelled in any mode. Slow recovery on a wiff and will leave

you open if blocked. Overall don't use it unless in chain combos.

Standing Back + B

Shigen's body turns to stone for a split second and he does a powerful

punch strait down into your opponents skull. Cannot be Cancelled in any

mode. If blocked Shigen will not be off guard as the move will keep

going. Very slow to come out though. Can be Chained in Speed/Ex mode. So

just save it for chain combos.


C Button

Standing C

Shigen Does a mid level kick for okay damage. It can be cancelled into

whatever you like in any mode. Not much use on it's own really but can

be comboed after a jump in and then you can do whatever after that that.

Standing Forward + C

Shigen does a "Big Boot' type kick that hits twice and will bounce your

opponent off the edge of the screen. Bad recovery on a wiff. Can only be

cancelled in Power mode. Can be cancelled at the first hit into certain

moves and right after the second hit for other moves. If you're close to

the corner when you use it it can lead to some juggling opprotunities.

Most damaging one being his Dp + B move but i'll cover all that in the

Combos section.

Standing Down-Forward + C

This isn't really a standing attack but I put it here anyway. What he

does is a low kick that knocks your opponent off their feet. It can be

cancelled in any mode but i don't really see the use of that since

nothing seems to connect. You can't even follow up on it since your

opponent gets up to fast. Final verdict: Don't use it.



------------------------------------------------------------------------
Crouching Attacks
------------------------------------------------------------------------

Crouching A

A low punch. Can be cancelled into anything in any mode. I use it to

link into his chain throws mostly but you can use it for whatever you

like.

Crouching B

Shigen does a powerful 2 hit punch with his stone arm. If you're to

close it will do only 1 hit though. Can only be cancelled in Speed/Ex

mode. Kind of slow to come out and if your opponent blocks it you're

left open. It can't even be linked in a chain combo so i think it's

pretty much useless.

Crouching C

A low kick. Can only be cancelled in Speed/Ex mode. I don't see much use

for it though. If you find a good use for it drop me a line.


------------------------------------------------------------------------
Jumping Attacks
------------------------------------------------------------------------


Jumping A

A diagonal punch downward. Can be used to start combos if you want but

there is a better attack for that. Don't use it as air to air as it has

low priority.

Jumping B

Sihgen does a big forward punch with his stone arm. Good for air to air

as it has better priority than his other air normals. It won't hit a

standing opponent unless you hit B really late in the jump and it

doesn't work well for a combo starter. Stick to using it for air to air.

Jumping C

A diagonal downwards kick. His best jump in combo starter. Can be linked

to his standing A or C on a seccessful hit and is part of his 16 hit Ex

mode combo of pain. Decent priority but uppercut special moves will most

definitely stuff it. Which is why you should always be ready to deflect

on a jump in btw. Anyway use it for jump in combos in any mode and

you'll do fine.



------------------------------------------------------------------------

6.2 Special Moves
------------------------------------------------------------------------


Here's all of Shigen's specials sans chain trows. I'm leaving those out

on purpose since i'm giving them their own section.
------------------------------------------------------------------------

Unblockable strike/Launcher B + C

In power mode this is an unblockable hit that really hurts if it

connects. The only setback is that is comes out REALLY slow and anyone

can see it coming.

In speed/Ex mode this is a high hitting uppercut move that can set up

some juggling opprotunities. You must be relatively quick to pull them

off though. It can be put into chain combos as well.


Tiger Talon Slash Qcb + A/B
(super cancel)

Shigen does a strong downwards slash with his stone arm. The A version

comes out quickly and does 1 hit. Can be linked from most of his normals

and is good in combos. Okay recovery so it's relatively safe on a block.
To super cancel this finish the motion for your super right after the

hit from this move connects. Can be used as a juggle of sorts after a

Forward + C in power mode or after a Launcher in Speed/Ex mode but you

must be quick for the later. It isn't really a juggle though because it

smacks your opponent to the ground.

The B version comes out a bit slower and gives Shigen super armor for a

moment. Does 3 hits. To slow to combo but does good damage if it

connects. If blocked the move will finish out anyway doing okay block

damage. Supercancelling this vesion is a bit tougher because if you're

to late on the cancel you opponent will knocked down and you'll be left

open. Just be sure to cancel by the second hit and you'll be alright.

Will also juggle but it just smacks your opponent to the ground.



Tiger Pounce Qcb + C (x3 in speed/Ex mode)

Shigen does a Shoulder Dash that knocks your opponent down. The motion

can be repeated twice more and Shigen will do a high kick and another

Dash. This follow up can only be done in speed/Ex mode. You can use the

followup attack of your choice after your opponent is down for more

damage.


Spirit Blitz Dp + A/B

Shigen rears back for a second and thrusts his hand forward (A) or

upward (B) causing a lot of damage to your opponent. Always knocks down

if it connects.

The A version will do 6 hits in power mode, and 8 hits in speed/Ex mode

by itself when used close. Hits vary at distance after that. Good in

combos. After your opponent gets knocked down dash in and use the throw

follow up for good damage. Does good block damage but you will be open

if blocked. Though your opponent will have to be quick since the move

pushes Shigen back a bit. Stick to using it in combos.

B version is Shigen's main anti-air attack. He will grab your opponent

right out of the air and crush them for a second before slamming them to

the ground. To effectively use this as anti-air you must use it early

because of the angle of the move. It only does 2 hits though it looks

like it should do more. Fairly damaging and since it's a grab, I believe

it's unblockable. At least it's never been blocked when I've used it.

Use it after a Foward + C in power mode for good damage. Almost 2/3rds a

barof health in fact.



King Crusher(?) Hcf + A/B/C

I don't know the real name of this move so don't ask. What Shigen does

is dashes towards your opponent attempting to grab them. If he is

successful he does and upwards punch with his stone arm and a downwards

punch with his other arm effectively grounding your opponent. This move

is unblockable. The A version has the shortest dash but is comboable up

close. B version grants you super armor (power mode only) and has a bit

more range. C version has the most range at roughly 1/3 of a screen. All

versions do the same amount of damage but the A version is best due to

the fact it can be comboed. Although it can only be comboed in power

mode to my knowledge that's still good. You can tick into this for some good mix ups.


Taunt Press Start

Yeah it's a taunt and everybody has one but Shigen's does damage. It's

only 2 damage but still every little bit counts. I actually won a match

with this once. Granted it was vs the cpu but it was still priceless.

This is where the chain throws should be but since i'm giving them their

own section let's skip to DM/SDMs and Super Speed Combos for now.


------------------------------------------------------------------------
6.3 Super Moves/ Desperation Moves
------------------------------------------------------------------------

Note: All regular DM's can be done in any mode provided your super meter

is full OR your life is flashing.

Shigens strongest moves. Master these and watch your opponent go ouch.



Tiger Dash Qcf(x2) + AB


The image of a tiger's head appears around Shigen and he dashes into the

opponent doing 3 hits and okay damage if not followed up on. Shigen has

super armor for the duration of the dash. This is the only super I have

been able to connect with on a super cancel (for combo hits anyway) so

use it as such and let you opponent feel the pain.

First move followed by Hcf + B

The first of the two follow ups to the tiger dash super. Shigen will do

a spirit blitz right in the opponents gut for 7 more hits and more

damage. To do the follow up start the hcf motion right after the first

hit of the dash connects. It will take some practice to get the timing

right.

First move followed by Hcb(x2) + B

Shigen's other follow up to the tiger dash. He grabs the opponent,

punches them to the ground, and stomps/grinds them into the ground for

big damage. This one is a bit harder to do and it really doesn't do a

whole lot more damage but I always go for max damage and so should you.

To do this one you have to finish the HCb(x2) motion right before the

3rd hit of the dash. This take a lot of practice since the timing is a

bit tougher but you will get it soon enough.

The great thing about the follow ups for the tiger dash is that even if

the dash is blocked, they will still come out. The blitz follow up is

great for tick damage but the grab follow up is unblockable and will

catch a lot of people off guard. So even if they block the dash you can

still get free damage off the grab. If you try this in practice mode it

won't usually connect for some reason but in a real match 9 times out of

10 it will.

So in short the super works like this:

Qcf(x2) + AB, Hcf + B

or

Qcf(x2) + AB, Hcb(x2) + B




Diamond Crusher(?) Hcb(x2) + AB

Another move I don't know the real name for. Shigen grabs the opponent,

jumps into the air, powerbombs them down, a mass of spikes appear under

the victim, and Shigen smashes the opponent with a two-fisted slam that

shatters the spikes. This is your basic high damaging grappler's super.

It does around a full bar of damage depending on who your opponent is.

You can super cancel into this from the Tiger Talon Slash but it won't

always connect UNLESS your opponent blocks the slash OR they are a crouching Seteuna, Lee, or Kojiroh.

If they do block the slash Super cancel into this anyway and 9 and times out of 10 it

will crush them. Sometimes it won't connect though and i'm not sure why.

This tactic works incredibly well against the cpu as well. Eat this

Kouryu!




Counter Super Hcf, Back + AB

The real name of this move something i can't pronounce so i'll leave it

out. Shigen will cross his arms for a second gaining super armor for a

short time. If he is hit during this time he will grap the opponent,

jump up and powerbomb them down, smash them into the spikes that appear

under them, and then slam them again with his fists for good measure.

This move hurts A LOT. It does over 200 points (like 1 1/3 lifebars)

worth of damage in power mode. This is actually Shigen's strongest

super, stronger than his SDM by some and the one of 2 moves that break the games damage limit. However actually

catching you opponent in it can be tricky. You just have to work on the timing of it.

Your opponent has to hit you right when you flash for the super which is

a window of about half a second. I wouldn't use a full super meter for

this unless you're absolutely sure but if your life is flashing, you can

use it whenever you like and sometimes pull a victory right out of

nowhere. I've done this a few times and my opponent was like
"What the hell...?" Learn it. Master it. It will do you good.


Super Desperation move

Can only be done if your super meter is full AND your life is Flashing.

Power/Ex mode only.

Mutilator Hcb(x2) + B

I made that name up but it fits well i think. Shigen rears back and

yells for a second with his stone arm glowing, then he dashes forward

with the image of a tiger's head around him attempting to grab the

opponent. If successful he jumps in the air, powerbombs the opponent

down, rears back with his stone arm glowing, and multiple energy blades

slice your opponent into hamburger. Really good super as it is

unblockable. Does about as much damage as the counter super adn is the other move that breaks the games damage

limit. Can be chained (sort of, more like linked/ticked) into in Ex mode though it's pretty tough to do so. Use it when

you can and laugh as your opponent gets ripped to shreads.

Shigen has one other DM and one other SDM but they are part of his chain

throws so i'll cover those in that section.


------------------------------------------------------------------------
6.4 Super Speed Combos
------------------------------------------------------------------------


Super Speed Combos or SSC's are only available in speed/Ex mode.

Remember you need a full bar to use them. To acvtivate a SSC simply

press down, down, + A or B. Depending on which button you press the

combo will start either high (A) or low (B). Timing on these is strict

so you will need to practice a lot to get them down. Here are all of

Shigen's SSC's. Also note these are only guaranteed after a sucessful deflect

or his dp + A at point blank range. It's possible to mash out of an overhead stun.

D,D + A/B then - A, B, C, A, B, C, A, B, Qcf + C
|
|
- A, B, C, A, B, C, C, B, Qcf + B
|
|
_ A, B, C, down + C, Forward +BC, Qcf + B
|
|
_ A, B, C, down + C, down + C, Forward + BC


They go in order by amount of damage they do or can do. Top one being

the least Damage and the bottom one being the most potentially damaging.

A, B, C, A, B, C, A, B, Qcf + C

Shigen's basic SSC. After the inital hit start pressing the buttons in

order. Shigen will do a series of punches and kicks finishing with a

Grab. He will then choke your opponent and slam them down for damage.

Does a little less than a lifebar worth of damage. This SCC can't be

followed up on.

A, B, C, A, B, C, C, B, Qcf + B

After the inital hit, hit the buttons in order. Watch the timing between

the last C, B, Qcf + B part of it since it's a bit tougher than the

first SCC. Shigen will do a series of punches and kicks finishing with a

stronger version of his down + B and a big smash to the grounded

opponent. You can follow this one up with the ground throw for more

damage. With the follow up throw this one does a bit more than one bar

of life.

A, B, C, down + C, BC, Qcf + B

The timing on this one is pretty tough. You have to be really quick to

get the Qcf + B to come out after the BC part of the combo. Anyway what

he will do is three punches, one high kick, one low kick, a big overhead

punch and finishes with a strong Tiger Talon Slash and a shoulder

charge. You can follow this one up with the ground throw for more

damage. More than a bar of life by itself and a bit more with a follow

up.

A, B, C, down + C, down + C, Forward + BC

This one is pretty easy to do i think. If done correctly he will do a

series of punches and kicks and finish with a big uppercut type punch

knocking your opponent way up into the air. After they're in the air you

can juggle them with what you see fit. For style use a tiger talon slash or back + B

while they're falling and then the ground throw. For damage (and that's

what we want) use the B version of Spirit Blitz. This is the most

damaging SCC if you use the Blitz at the end doing about 1 1/6th

lifebars worth of damage. That's a lot for a SCC since most don't even

do a bar of damage.

All these SCC's work in Ex mode and will do a bit more damage than in

speed. Learning these will make you a much better speed mode player and

everybody loves a speedy Shigen.




____________________________________________________________________
7.0 Chain Throws

____________________________________________________________________

These are so good I decided to give them their own section. Learning

these is what playing shigen is all about. All the chain throws do good

damage in any mode though most useful in power mode because you can

cancel a regular move into the initial throw. Anyway here they are.

there are 2 chains: A button chain and B button Chain. I made some of

these names up since i don't know the real ones.



Diamond smasher Hcb, Forward + C

This is the starting throw for all of Shigen's chain throws. What he

does is grab the opponent lift them up, and slam them down. if not

followed up upon a bed of spikes appears under the opponent and

shatters. This throw can be linked from most of Shigen's normal attacks

but that can only be done in power mode. In Fact you should always link

into it since it adds to the damage of the chain throws. I usually use

standing C or crouching A but you can use whatever you like.


A button Chain

Kai Slam Hcf + A after initial throw

Shigen will pick the opponent back up and slam them down again. if not

followed up Shigen will stomp on the opponent for a little damage.


Spike Crusher Qcb + A after Kai slam

Shigen will pick the opponent back up and slam them down on a mass of

spikes for decent damage.

Spirit blitz Qcb + B after Kai Slam

Shigen picks the opponent back up and does a Blitz strait to the

opponents face sending them flying. Can be followed up with the C ground

hit if done with your opponent near a corner. The 2nd most damaging

normal chain he has. Somethig close to 2/3rds bar in power mode.

Mega Spike crusher(DM) Hcb(x2) + AB after Kai slam

His Chain DM. Shigen lifts his opponent high and brings them down hard

on a mass of spikes for a lot of damage. I use this almost anytime I

have a super meter in power mode or if my life is flashing since DM's

are free then. One of these will even up a match in a hurry.


B Button Chain

Demon Choke Hcf + B after initial throw

Shigen will pick the opponent back up, choke them, and then slam them

back down. He will then stomp on them for damage if not followed up on.

Spirit blitz Qcb + A after Demon Choke

Shigen does a spirit blitz upward sending the opponent flying for good

damage. Can be followed up on if opponent is in the corner with the C

ender. Most damaging normal chain he has.

Mutilator(SDM) Hcb(x2) + C after Demon Choke

After he slams them from the choke, Shigen will rear back with the image

of a tiger's head around him, yell, and then multiple energy blades will

slice your opponent up like hamburger. His strongest chain throw but

it's hard to pull off since the timing is really strict and the general

SDM requirements are hard to meet sometimes. I've only actually pulled

this of 2 or 3 times in a match. If you do manage to pull this off,

chances are you can consider the match over.



These Chain throws are what make a good Shigen player shine. Learning

them is not easy though. The timing on each of the follow ups takes a

lot of practice. The best advice i could give you is to try and do each

follow up as your opponent is hitting the ground from the previous slam.

You will get the timing down with practice.

Here's how the chains work.

A button Chain

Hcb, forward + C, Hcf + A, Qcb + A

Hcb, forward + C, Hcf + A, Qcb + B

Hcb, forward + C, Hcf + A, Hcb(x2) + AB (DM)


B Button Chain

Hcb, forward + C, Hcf + B, Qcb + A

Hcb, forward + C, Hcf + B, Qcb + C

Hcb, forward + C, Hcf + B, Hcb(x2) + C (SDM)


One thing i should warn you about though. There is a way for your

opponent to break out of the chains at some points except for the DM/SDM

parts. I don't know how this is done besides mashing the buttons but

watch out for it. The cpu will do it to you all the time (especially

Kagami for some reason) so what you need to do is keep your opponent

guessing. Don't keep using the same chain over and over. Mix it up but

you should go for the DM/SDM endings when you can as they hurt the

opponent a lot and can't be broken out of.


------------------------------------------------------------------------
8.0 Combo Section
------------------------------------------------------------------------

Here's a list of some combos i know with Shigen. Have fun with these.

I'll start with basic combos for each mode except the Ex mode section

and then go on to harder/more damaging ones.


------------------------------------------------------------------------
8.1 Power Mode Combos
------------------------------------------------------------------------
here's one more notation.

xx = cancel into. For example. Standing B xx tiger talon slash.

I'll start with some Basic combos.

standing A/B/C xx Spirit blitz (A) Dash in, throw follow up. 7-8 hits

Standing A/B/C xx Tiger talon slash (A) 2 hits

Standing A/B/C xx tiger pounce 2 hits

Standing forward + C xx Tiger talon slash, Walk forward, throw follow up

jump in C, standing A/C xx special move of choice. hits vary

Jump in C, forward + C xx Spirit blitz (B) only works near a corner 5 hits.

Jump in C, standing A/C xx Diamond smasher, chain throw of your choice.

those are the basics i guess. now here's an example of a super cancel

combo.

Jump in C, standing C xx tiger talon slash (A) xx Tiger Dash, Grab

follow up. 12-13 hits for more than a full bar of damage on normal

characters.

Jump in C, standing A/C tiger talon slash (A) xx Diamond Crusher (Dm)
This one won't connect if you super cancel to soon. It's really hard to

get the timing on the DM. You have to cancel right at the end of the

slash for it to connect otherwise Shigen will be pushed back to far for

the throw to connect. It doesn't actually do combo hits since it's a

grab but it still works. Does more than a a full bar of damage.

Just use your imagination to come up with other combos. Shigens combos

really don't vary much in power mode but they all hurt. Always try to

link into his Chain throws from a standing A,B, or C, or crouching A or

C. You can only combo into the chain throws in power mode so take

advantage of this and deal the damage.

Link Combos:

These are kind of hard at first. It's play on recovery and start up. If the previous move has more stun frames than the next moves start up frames, it will link. It's hard to explain with words. Basically you have to wait for one move to end before you start the next move. Some characters have a ton of these, Shigen is not one of those characters. All he has is Back A -> Back A and Back A -> A. The biggest advantage of link combos is damage. For example:

Jump in B, Back A -> Back A -> Back A -> A xx qbc +A, qcf x2 +AB, hcbx2 +B is 170 Damage on normal characters.

Try it and you'll see that this particular combo is pretty hard. It takes a lot of practice to pull these off consistently. Eventually you get a sort of muscle memory for them and just know when you'll hit them and when you won't.
A simple jump in, Back A -> A xx w/e is a lot more practical than the one listed , but you get the idea.


8.2 Speed Mode Combos

These are Basically Chain combos and chain combos with special moves at

the end of them. Shigen is actually pretty good in speed mode as most of

the "expert" players will pick speed over power for Shigen. i just

prefer power.

Regular chains

A, B, C or forward + C 3-4 hits will and always knock down.

A, A, B, Forward + B/Back + B/Forward + c/Down forward + C 4 hits

A, B, BC 3 hits

A, A, B, BC 4 hits

Back + A, A, A, B 4 hits

Back + A, A, A, B, BC 5 hits

Back + A, A, A, B, forward + B or or down-forward + C 5 hits

Those are his basic chain combos. There are more but i don't really use

them. Rmemeber that all of them can be done after a Jump in C or A for

another hit. The ones that will knock down can be followed up with the

ender of your choice for another hit as well. Now some special move

combos.

Back + A, A, A, B xx tiger talon slash (A) 5 hits

A, A, B xx Spirit blitz (A) 9 hits

Back + A, A, A, B xx Tiger pounce (x3) 7 hits

Back + A, A, A, B xx tiger pounce (x2), Spirit Blitz (b)

A, B, BC, Tiger talon slash (A) 4 hits. The tiger talon slash is a

juggle and must be done as the opponent is falling. Best done on a

cornered opponent.

Again all of these combos can be done after a jump in C or A. Also the

one that knock down can be followed up on the ground. You need to dash

in after the Spirit Blitz for a follow up to connect however.

If you are quick and have a full super bar, you can link into any of his

SSC's if you hit a Spirit Blitz (A) by itself up close since it makes

the opponent fall down slowly. What you need to do is activate the SSC

as soon as Shigen recovers from the blitz and before the opponent hits

the ground. The timing in this is tough but once you get it down it's a

lot of fun. Here is Shigen's most damaging speed mode combo:

Spirit Blitz (A), activate SSC,
A, B, C, Down + C, Down + C, forward + BC, Spirit blitz (B)

If done correctly this combo 17 hits for about 1 and 1/6 life bars worth

of damage to normal characters. That's a pretty good chunk of health for

one combo. But then again, most of Shigen's combos do a lot of damage

anyway so i guess it's normal. You can link any of Shigen's SCC's after

the blitz but the one i listed is the strongest and easiest to do.


------------------------------------------------------------------------
8.3 Ex Mode Combos
------------------------------------------------------------------------

There is only a few Ex mode combos worth mentioning for Shigen actually.
As far as other combos go, All of his speed mode chain and SSC's will

work in Ex mode, and all of his power mode combos except the ones that

are a cancel from Forward + C. So basically what you get to do in Ex

mode is chain combo into a super cancel. Here's an example:

Back + A, A, B xx tiger talon slash xx tiger dash

Get it? Ex mode can be fun for Shigen but remember to watch out since

you take a lot more damage than usual if you use Ex mode.

A few more good ones:

A, A, B xx tiger talon Slash (A) xx tiger dash DM, followup.

Won't connect if you super cancel to early. Doesn't actually do combo

hits but it really hurts.


Jump in C, A, A, B, Mutilator

You aren't really cancelling the Standing B into the mutilator, you're

more or less linking the super. You need to finish the motion for the

super as soon as Shigen recovers from the standing B for it to connect.

Really this is more of a trap than an actual combo. It's hard to escape if done correctly though.



A, B xx tiger talon slash (A) xx Tiger Dash, Either follow up.

Another decent combo that does a bit more than a full bar of life to

normal opponents.


Shigen's 16 hit Ex mode combo of pain

Jump in C, Back + A, A, A, B xx Tiger talon Slash (A) xx Tiger Dash,

Blitz or Grab follow up

His 2nd longest Ex mode combo. It doesn't matter what follow up you use

to the Tiger Dash as the y both do the same number of hits. You gotta be

quick to pull this one off and if you do you just did about 1 1/6 life

bars worth of damage to the opponent. Unfortuinately you will only get

all the hits if you have your opponent in the corner. It doesn't do as

much as the Mutilator combo or chain throw but it's easier to do (in my

opinion) and more practical.


You can Use Super Speed Combos the same way as in speed mode after you

hit a Spirit Blitz (A) up close. SSC's do a bit more damage in Ex mode.
like so:

Spirit Blitz (A), activate SSC,
A, B, C, Down + C, Down + C, forward + BC, Spirit blitz (B)

17 hits for close to 1 1/3rd life bars of damage on normal characters.

Same combo as in speed mode just a bit stronger.


Well there you go. Hopefully those combos helped you out some. There are

more combos for Shigen but i think i covered the ones that do the most

damage. Remember to ALWAYS go for for the throw follow up attack if you

can for the most damage possible.

If you're having trouble doing any of these combos send me an email and

I may be able to send you a video showing how the combo is done. Or you

could just meet me on Kailerra sometime and i can show you there:)


------------------------------------------------------------------------
9.0 Strategies
------------------------------------------------------------------------

I am no real expert at this game but i do know a bit when it comes to

strategies. I'm not going to break down strategies of every character

but i'll give you the strategies i use that work for me.

Basically Shigen needs to be up close and personal to be able to deal a

lot of damage. However getting close to your opponent can be tough. If

you just try to dash in and chain throw all day, chances are your

opponent will see that and it won't work. What you should try to do is

kind of be defensive. Try to bait them into getting close to you. and

above all DEFLECT, DEFLECT, DEFLECT! Deflecting is as big a part of

Shigen's game as it is anyone else's but it seems even more so for me.

Deflect in midair do air throw as a counter, Deflect incoming air attack

do tiger blitz (B), Deflect on ground no to close to opponent do Tiger

blitz (A), Deflect on the ground up close go for Chain throw, DM, SDM if

you can, super cancels, whatever you want.

Keep pressure on your opponent as much as you can. Use tiger pounce to

close distance bvetween you and go for special/chain throws any time you

see an opening. Winning with Shigen can be tough but it's also fun and

satisfying.

Yeah i'm no good for strategies apparently but i thought i'd at least

add that to the final version of this guide.


------------------------------------------------------------------------
10.0 Secrets
------------------------------------------------------------------------

They're arent a whole lot of secrets for this game but i'll put the ones

that are relevant to Shigen.

Ex mode

Pick you character then set mode to speed and press C 6 times, move to

power and press B 3 times, move back to speed and press C 4 times.


Play as Kotetsu (sort of)

on the character select screen out the curser on Shigen and press
C 5 times, B 10 times, and C 2 more times. if done correctly you'll hear

Kotetsu say something in japanese and you can select her by pressing A

or D. You'll get a different select screen picture, and a different

intro for the fight but you still end up playing as Shigen anyway. It's

worth trying out for comic relief at least.


------------------------------------------------------------------------
11.0 Frequently Asked Questions
------------------------------------------------------------------------

Q: Why write a Last Blade 2 FAq? There's already a ton of LB2 Faqs out

there.

A: Because i Wanted to and no one has done a guide for Shigen that I

have seen yet.


Q: How do i beat Kouryu consistently?

A: With a lot of luck and skill.


Q: Will there be a Last Blade 3?

A: If Snk ever decides to give us Garou 2 then we will get The last

Blade 3. So it's highly unlikely.


Q: How is the online competition?

A: Tough. There are players out there that will tear you up very quickly

if you're not careful. They are good. Very good.


Q: Any tips for playing online?

A: Just practice a lot. And never join a server with a ping of over 150

ms. It makes this game very hard to play well with a high ping. Don't

ever get discouraged if you get beaten. Just take what you learned and

build on it. I was a major noob when i started playing this game online

but i am now much better than i was. Though i still have a long way to

go.

Q: Are you going to write any other Guides in the future?

A: Thought about it. Though most other characters have their own

specific guides. Possibly a Kagami one if i find the time.


------------------------------------------------------------------------
12 Thanks
------------------------------------------------------------------------

Thanks to Snk for making this great game, and to all of my friends that

play this game with me online. You guys know who you are. Thanks to

Gamefaqs for hosting this and to Deuce and General Blood for their

excellent guides for this game as well. And Basel the "Geese expert"

cause he inspired me to write game guides and he also helped me kick

some serious butt with Geese in SvC. Thanks man.


I hope this Guide was helpful to you in some way. Again if you want to

contact me for any reason send me an e-mail at Deathsythe173@yahoo.com

and hopefully i'll reply.

Till next time.


Copyright 2005-2008 DraculaX

This post was edited by draculax (05-27-2008 05:09 GMT, --- ago)
 

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 02-09-2006 11:19 GMT - #21520    IP:

 
That was some nice stuff dracula

 

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 02-10-2006 14:44 GMT - #21573    IP:

 
Still need revising though. I'v learnd a few more things since i wrote that and seen some japanese tournament matches with people using speed shigen very well. I'll get around to it though.

 

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 01-14-2007 19:31 GMT - #32746    IP:

 
Update:

Speed Shigen is waaaay better than power. he can ticj throw you to death.

Power link combos: these are extremely hard to time. you have to have the next attack come out AS SOON as the previous one ends. These take a lot of practice but they will lead you to big damage in power mode.

Back A, Back A, A xx qcb +A xx qcfx2 + AB, hcbx2 + B is the Most practical one for him in power mode.

This post was edited by draculax (05-27-2008 05:13 GMT, --- ago)
 

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 01-17-2007 14:39 GMT - #32844    IP:

 
Not that anyone here cares, but i'm typing up a kagami Guide that'll be posted soon. YES! MORE GUIDES FOR A GAME HARDLY ANYONE PLAYS! WHOOO!!!

 

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 01-17-2007 14:42 GMT - #32848    IP:

 
Needs more Akari

 

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 01-17-2007 15:02 GMT - #32851    IP:

 
Draculax..that Orochimaru creeps the shit outta me.

 

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 01-18-2007 19:45 GMT - #32908    IP:

 
Hehe you can thank BGamer for the Avatar :P

I'll type some Akari stuff up for ya. Speed or Power?

 

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 01-18-2007 21:53 GMT - #32916    IP:

 
Quote
draculax :
Not that anyone here cares, but i'm typing up a kagami Guide that'll be posted soon. YES! MORE GUIDES FOR A GAME HARDLY ANYONE PLAYS! WHOOO!!!



Don't think your efforts go unappreciated. This guide is great

 

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 01-20-2007 01:23 GMT - #32958    IP:

 
I used Speed. Im not really that great at LB2. So only things i know is random stuff i've seen on Youtube and self taught. But heck. I can use some tips on Power Akari also.

 

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 01-20-2007 04:02 GMT - #32960    IP:

 
power is links, speed is insane chains for akari. She's better in speed, but she can do monsterous damage in power with her links to DM.

try this in power: Back A -> Down A -> Back B -> B or forward C(near corner) xx DM or cancel the forward C into her SDM.

her links aren't to incredibly tight but still take some practice.

Speed mode combos are generally something like:Back A, A, back B -> A, down A, B, forward C, Down up C, down up B will work almost anywhere. Of course after the B in that combo you could do a DM or w/e special you want.

I'm sure you know about her little infinite. All it is is Forward C near a corner then Back B, walk forward, Back B xN
it works in all modes. It's banned (in tournament play) so you're better off doing 2 hits of it then throwing the A version fireball. The fireball will reset them so you can get a free air throw off of it.

Try this near the corner: Jump in B or C, Back A, A, Down A, Down B (1 hit), Back B -> A, Down B(1 hit), Forward C, Juggle with Back B, Down, Up C, Down, Up B. Otg stuff. Lots of damage and looks freaking awesome.

Also akari is special because she;s one of the few characters that can combo her speed specials normally. Juglle them with Back B in the corner after forward C, then quickly tap down down B for the speed special. For there you can do whatever variation fo the ssc's you want. My personal favorite is the A,B,C down C, down A, Down C, forward BC one. Then i'll do 2 hits of back B, fireball, air throw. Tons of damage off of this.

or after the first hit of the ssc connects, link a back B, A, or Back A then follow up with whatever speed chain you want. you get 20+ hit combos this way that look awesome.

that's what i got for now. It'd be easier if we just play this :P

This post was edited by draculax (05-27-2008 05:18 GMT, --- ago)
 

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 01-20-2007 15:04 GMT - #32965    IP:

 
k, I got the speed combo down and most of the chain. And i can kind of 4 reps of her Back B inf. But i can not reset for the Air throw for anything. I can get the fireball out. But once it resets. I go to jump. and i fall short, Im not sure if im just hitting CD to early. Or i just have a hard time going into the air after stuff in this game. Because i have the same problem going in the air sometimes with Zan.

 

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 01-20-2007 17:15 GMT - #32969    IP:

 
Use the A version of the fireball if you aren't already. You just got to work on the timing of it more i guess. Plus it won't work on every character. Like it won't work on moriya and Kaede for some reason. Instead of the air throw, do 2 hits of the infinite then do her Down up C, down up B special and follow with a pounce attack, like up C. or if your opponent is Lee, you can run up and low jump air throw him over and over when he gets up. This is also banned in tourney play, but no one on kaillera knows about it so abuse all you want :P

 

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 04-02-2008 08:49 GMT - #38143    IP:

 
I swear i'm going to update this (and fix that shigen guide up a bit more)

For now though: http://www.youtube.com/view_play_list?p=A3C9B8EFD0076934

This guy has some awesome high level LB2 tourney play, as well as some good combo videos for the game. Check it out when you get a chance. Also my 2nd LB2 vid is almost done..though it's almost pointless after seeing the vids on youtube, i figure what the hell.

 

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 05-27-2008 05:21 GMT - #38355    IP:

 
Well i'm done recording for the 2nd vid, just waiting for editing guy to get it done. I will add a Kagami guide in the future.

 

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